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dc.creator | Gerhard, Mark | |
dc.creator | Harper, Jeffrey M. | |
dc.creator | McFarland, Jon | |
dc.date.accessioned | 2020-04-17T14:01:44Z | |
dc.date.available | 2020-04-17T14:01:44Z | |
dc.date.issued | 2012 | |
dc.identifier.uri | http://hdl.handle.net/123456789/9445 | |
dc.description.abstract | Chapter 1. Getting to Know Autodesk® 3ds Max® 2013 – Chapter 2. Introducing Objects – Chapter 3. Creating Shapes with Splines – Chapter 4. Editing Meshes and Creating Complex Objects – Chapter 5. Working with External Design Data – Chapter 6. Organizing and Editing Objects – Chapter 7. Light and Shadow – Chapter 8. Enhancing Models with Materials – Chapter 9. Using the Camera – Chapter 10. Organizing Objects and Scene Management – Chapter 11. Understanding Animation – Chapter 12. Creating Animations, Particles, and Dynamics – Chapter 13. Rigging for Animation – Chapter 14. Advanced Rendering Using mental ray – Chapter 15. Finishing It Off: Atmosphere, Effects, and Compositing – Appendix A. The Bottom Line – Appendix B. Autodesk® 3ds Max® Certificatión. | es |
dc.language.iso | en | es |
dc.publisher | John Wiley & sons | es |
dc.title | Mastering : autodesk 3ds Max Design 2013 | es |
uade.subject.descriptor | Arquitectura | es |
uade.subject.descriptor | Diseño | es |
uade.subject.descriptor | 3DS MAX | es |
uade.subject.descriptor | Diseño Arquitectónico | es |
uade.subject.descriptor | Diseño de Interiores | es |
uade.identifier.isbn | 9781118225677 | es |
academic.materia.codigo | 4.8.008 | es |
academic.materia.nombre | Modelado y Representación Digital | es |