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dc.creator | Cohn, Mike | |
dc.date.accessioned | 2021-02-23T19:57:26Z | |
dc.date.available | 2021-02-23T19:57:26Z | |
dc.date.issued | 2009 | |
dc.identifier.uri | http://hdl.handle.net/123456789/12706 | |
dc.description.abstract | Part I. The problem and the goal -- 1. The purpose of planning 2. Why planning fails -- 3. An agile approach -- Part II. Estimating size -- 4. Estimating size with story points -- 5. Estimating in ideal days -- 6. Techniques for estimating -- 7. Re-estimating -- 8. Choosing between story points and ideal days -- Part III. Planning for value -- 9. Prioritizing themes -- 10. Financial prioritization -- 11. Prioritizing desirability -- 12. Splitting user stories --Part IV. Scheduling -- 13. Release planning essentials -- 14. Iteration planning -- 15. Selecting an iteration length -- 16. Estimating velocity -- 17. Buffering plans for uncertainty -- 18. Planning the multiple-team Project -- Part V. Tracking and communicating -- 19. Monitoring the release plan -- 20. Monitoring the iteration plan -- 21. Communicating about plans -- Part VI. Why agile planning works -- 22. Why agile planning works --Part VII. A case study -- 23. A case study: Bomb Shelter Studios. | es |
dc.language.iso | en | es |
dc.publisher | Prentice Hall Professional Technical Reference | es |
dc.title | Agile estimating and planning | es |
uade.subject.descriptor | Informática | es |
uade.subject.descriptor | Ingeniería de Programas Informáticos | es |
uade.subject.descriptor | Planificación | es |
uade.identifier.isbn | 9780131479418 | es |
academic.materia.codigo | 3.4.091 | es |
academic.materia.nombre | Seminario de Integración Profesional II | es |