Resumen:
Part I. The problem and the goal -- 1. The purpose of planning 2. Why planning fails -- 3. An agile approach -- Part II. Estimating size -- 4. Estimating size with story points -- 5. Estimating in ideal days -- 6. Techniques for estimating -- 7. Re-estimating -- 8. Choosing between story points and ideal days -- Part III. Planning for value -- 9. Prioritizing themes -- 10. Financial prioritization -- 11. Prioritizing desirability -- 12. Splitting user stories --Part IV. Scheduling -- 13. Release planning essentials -- 14. Iteration planning -- 15. Selecting an iteration length -- 16. Estimating velocity -- 17. Buffering plans for uncertainty -- 18. Planning the multiple-team Project -- Part V. Tracking and communicating -- 19. Monitoring the release plan -- 20. Monitoring the iteration plan -- 21. Communicating about plans -- Part VI. Why agile planning works -- 22. Why agile planning works --Part VII. A case study -- 23. A case study: Bomb Shelter Studios.