Resumen:
Part I: The Problem and the Solution -- Chapter 1: The Crisis Facing Game Development -- Chapter 2: Agile Development -- Part II: Scrum and Agile Planning -- Chapter 3: Scrum -- Chapter 4: Sprints -- Chapter 5: User Stories -- Chapter 6: Agile Planning -- Part III: Agile Game Development -- Chapter 7: Video Game Project Planning -- Chapter 8: Teams -- Chapter 9: Faster Iterations -- Part IV: Agile Disciplines -- Chapter 10: Agile Technology -- Chapter 11: Agile Art and Audio -- Chapter 12: Agile Design -- Chapter 13: Agile QA and Production -- Part V: Getting Started -- Chapter 14: The Myths and Challenges of Scrum -- Chapter 15: Working with a Publisher -- Chapter 16: Launching Scrum.