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dc.creator | Fox, Brent | |
dc.date.accessioned | 2020-06-04T13:50:53Z | |
dc.date.available | 2020-06-04T13:50:53Z | |
dc.date.issued | 2005 | |
dc.identifier.uri | http://hdl.handle.net/123456789/10225 | |
dc.description.abstract | 1. Introduction to video games -- 2. Planning menu flow -- 3. The look and feel of your interface -- 4. Basic design principles -- 5. Console or PC? -- 6. Button states -- 7. Creating a focal point -- 8. Using text in your interface -- 9. Technical requirements and tricks -- 10. Tools of the trade -- 11. Using animation -- 12. Icons, Icons, Icons -- 13. Designing the HUD -- 14. Designing an interface -- 15. Creating an interactive Mock-up. | es |
dc.language.iso | en | es |
dc.publisher | Thomson | es |
dc.title | Game interface design | es |
uade.subject.descriptor | Diseño Gráfico | es |
uade.subject.descriptor | Diseño Digital | es |
uade.subject.descriptor | Juegos de Video | es |
uade.subject.descriptor | Informática | es |
uade.subject.descriptor | Programas de Computadora | es |
uade.identifier.isbn | 1592005934 | es |
academic.materia.codigo | 3.4.146 | es |
academic.materia.nombre | Videojuegos | es |