Resumen:
1. Introduction to video games -- 2. Planning menu flow -- 3. The look and feel of your interface -- 4. Basic design principles -- 5. Console or PC? -- 6. Button states -- 7. Creating a focal point -- 8. Using text in your interface -- 9. Technical requirements and tricks -- 10. Tools of the trade -- 11. Using animation -- 12. Icons, Icons, Icons -- 13. Designing the HUD -- 14. Designing an interface -- 15. Creating an interactive Mock-up.