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dc.creator | Nystrom, Robert | |
dc.date.accessioned | 2020-06-22T16:09:29Z | |
dc.date.available | 2020-06-22T16:09:29Z | |
dc.date.issued | 2014 | |
dc.identifier.uri | http://hdl.handle.net/123456789/10516 | |
dc.description.abstract | 1. Introduction -- 2. Design Patterns Revisited -- 3. Sequencing Patterns -- 4. Behavioral Patterns -- 5. Decoupling Patterns -- 6. Optimization Patterns. | es |
dc.language.iso | en | es |
dc.publisher | Gameprogrammingpatterns.com | es |
dc.title | Game programming patterns | es |
uade.subject.descriptor | Juegos de Video | es |
uade.subject.descriptor | Programas de Computadora | es |
uade.subject.descriptor | Desarrollo de Software | es |
uade.subject.descriptor | Informática | es |
uade.identifier.isbn | 9780990582922 | es |
academic.materia.codigo | 3.4.118 | es |
academic.materia.nombre | Desarrollo de Videojuegos II | es |