Mostrar el registro sencillo del ítem
dc.creator | Buckland, Mat | |
dc.date.accessioned | 2020-06-22T13:39:04Z | |
dc.date.available | 2020-06-22T13:39:04Z | |
dc.date.issued | 2002 | |
dc.identifier.uri | http://hdl.handle.net/123456789/10509 | |
dc.description.abstract | Part One. Windows Programming -- Part Two. Genetic Algorithms -- Part Three. Neural Networks -- Part Four. Appendixes. | es |
dc.language.iso | en | es |
dc.publisher | Premier Press | es |
dc.title | A1 Techniques for game programming | es |
uade.subject.descriptor | Juegos de Video | es |
uade.subject.descriptor | Inteligencia Artificial | es |
uade.subject.descriptor | Informática | es |
uade.identifier.isbn | 193184108X | es |
academic.materia.codigo | 3.4.152 | es |
academic.materia.nombre | Inteligencia Artificial | es |