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dc.creator | Gahan, Andrew | |
dc.date.accessioned | 2020-06-19T12:04:17Z | |
dc.date.available | 2020-06-19T12:04:17Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://hdl.handle.net/123456789/10491 | |
dc.description.abstract | V. 1: Insider's guide to game character, vehicle, and environment modeling | es |
dc.language.iso | en | es |
dc.publisher | Focal Press/Elsevier | es |
dc.title | 3ds Max modeling for games | es |
uade.subject.descriptor | Informática | es |
uade.subject.descriptor | Juegos de Video | es |
uade.subject.descriptor | Diseño | es |
uade.subject.descriptor | 3DS MAX | es |
uade.edicion | 2nd ed. | es |
uade.identifier.isbn | 9780240815824 | es |
academic.materia.codigo | 3.4.154 | es |
academic.materia.nombre | Innovación y Diseño 3D | es |