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dc.creator Snyder, Carolyn
dc.date.accessioned 2020-06-04T16:27:12Z
dc.date.available 2020-06-04T16:27:12Z
dc.date.issued 2003
dc.identifier.uri http://hdl.handle.net/123456789/10235
dc.description.abstract Part I: Introduction to Paper Prototyping -- Chapter 1: Introduction -- Chapter 2: Case Studies -- Chapter 3: Thinking about Prototyping -- Chapter 4: Making a Paper Prototype -- Part II: Process: Conducting a Usability Study with a Paper Prototype -- Chapter 5: Planning a Usability Study with a Paper Prototype -- Chapter 6: Task Design -- Chapter 7: Preparing the Prototype -- Chapter 8: Introduction to Usability Test Facilitation -- Chapter 9: Usability Testing with a Paper Prototype -- Chapter 10: Observers -- Chapter 11: Data: Capturing, Prioritizing, and Communicating -- Part III: Deciding Whether to Use Paper -- Chapter 12: What Paper Is (and Isn't) Good For -- Chapter 13: The Politics of Paper Prototyping -- Chapter 14: When to Use Paper -- Part IV: Broadening the Focus -- Chapter 15: Examples of User-Centered Design -- Chapter 16: Final Thoughts. es
dc.language.iso en es
dc.publisher Morgan Kaufmann es
dc.title Paper prototyping : the fast and easy way to design and refine user interfaces es
uade.subject.descriptor Diseño Gráfico es
uade.subject.descriptor Diseño Digital es
uade.subject.descriptor Interfaz es
uade.identifier.isbn 9781558608702 es
academic.materia.codigo 3.4.146 es
academic.materia.nombre Videojuegos es


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